![]() Will support dedicated and mobile graphics cards, automatically using the dedicated graphics card when possible.A CPU supporting at least SSE 2 will be required. Loading times and stutter when moving between areas will be improved further on machines with more than 2 cores. Focused on SIMD and memory/cache optimisation so that even players with single core CPUs can experience good performance and players with 2 cores can achieve ideal in-game performance. Multiple cores will be made use of in loading and creating new rendering assets as well as helping with increased draw distance. More efficient processor core management.OpenGL has been selected due to its superior cross-platform support and backwards compatibility - OpenGL 2.0 will be the minimum possible supported. OpenGL will be the preferred display mode, but DirectX will be indirectly supported as a fallback for OpenGL when graphics cards are not able to work correctly with OpenGL. No difference between DirectX and OpenGL graphics modes.More capable PCs will have exponentially better performance. Better performance and visuals than Java-based client on all machines.Faster loading of login screen and preloading of the world and shaders (programs performing rendering calculations) in background before the player logs in.Expected not to have any loading times when moving between areas - loading will happen in the background through asynchronous/streaming loading.There will be a borderless full screen window mode. A full screen client option will be supported for all operating systems.Audio aspects will still be distributed in the same way but they will be streamed dynamically, eliminating some of the lag between audio being downloaded and it being played.The world map will look the same but will have faster loading times.The minimap will be rendered from above rather than being built out of metadata. Ability to zoom in and out on the minimap.NXT will be going back to using Java sky domes, rather than the current cubic environment maps from HTML5, so that the Art Team do not have to maintain 2 sets of sky boxes. ![]()
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